More than two million copies sold in the first 24 hours, a crazy online presence of several hundred thousand players – that’s all Sons of the Forest . But is the sequel really that good, or is all this attention simply due to the time-tested original?? Let’s figure it out.
I just don’t understand why people like Forest, and to be fair, I can’t understand it, so my opinion is purely not objective.
In my understanding, The Forest and Sons of The Forest are a disgusting interpretation of Minecraft in which you can never find comfort
I explain.
Minecraft, although not a survivalist, created this genre in its current form – collecting resources, crafting, building shelters, and so on
and Rust and Forest and Fortnite in its pre-Battle Royale form – were an attempt to apply the mechanics of resource collection and base building – in a new genre
Later they found their way and developed
The window became a battle royale with construction elements
Rast has become a clan war simulator with construction elements
And Forest, just as he was a tight, stupid and inconvenient survivor, remained so.
The enemies in Forest do not cause any difficulty – they are stuffy and only cause discomfort – that in the first and second parts, as soon as you turn away, some naked weirdo immediately hits you in the ass
At the same time, no matter how you build a base, you cannot provide yourself with convenience and improve the quality of life in this world
The same Minecraft and Rust motivated you to build – because your house, tools and mechanisms – further improved your gaming experience and gave you comfort – from survival and searching for food, you moved on to exploring and adventures in the world
In both Forests the survivor does not work. Within just two hours there are enough resources to avoid starvation and difficulties
But you need to constantly fight off endlessly walking bastards – so it’s basically impossible to build anything
In the same Valheim, a properly built fort solves all your problems with a hostile environment
So Forest – compared to its peers, seems like a stub of mechanics – none of which ever works
Even after the end of the https://rixwincasino.co.uk/mobile-app/ fake, the original Forest is a damp, soapless survival gum in the open world
I don’t agree in part.
The battle is the same as in the first part, you have armor, you live, no armor, about 3 hits and you’re dead.
The base, like in the first one, is useless, you can just leave resources on the shelves and save them there as before, as now.
There are not enough plot reveals, I agree, for example, an antagonist who is in only 3 cut scenes, but even in the first there was nothing about the plot.
Well, companions are already a personal matter for everyone, anyway the game gives you the choice to leave them or not.
In Sabnotik the progression is built very nicely. There are plot markers that are a little more difficult to get to each time and you improve to check what’s there. But on the whole I agree that this “shit and sticks” is not an acquired taste. I’m often interested in new survivalists at first to figure out how things are done here. But when you have made progress, you really don’t want to go back to the initial stages when you start a new game or, for example, log in with a friend.
I actually have enough realism. I play games for entertainment, not for realistic work.
There is a whole segment in the video: for the plot, for the horror, for the interesting loot.
I don’t know, I can’t understand the survival genre. I tried to touch both the first Forest and Sabnotika. And the general rehearsal of the genre just depresses me. Already the third or fourth launch it feels like I’m working on a second job.
The fact that you can turn off hunger damage in the sequel sounds like a positive feature, eliminating some of the unnecessary stuffiness. It would also be possible to set up a resource multiplier so that when you cut down such a tree, you get logs from five of them. Otherwise, I started to get tired of jerking off the ax handle already in the tenth minute of the first Forest – the hero’s energy had already run out, and the chopped resources were not enough for any intelligible craft.
So then the genre is not yours at all, lol
So the essence of survival in Robinsonade. If you don’t do this, then what is the essence of survival?? It’s like bashing immersive sims because you have to play by their "entertain yourself" rules or you’ll lose interest
Oh my namesake! . What is your favorite survivor?? But I’m guessing Sabnautica, given how this game is written, although I wouldn’t be surprised. In principle, the genre itself is not for everyone. You can even say that even in RDR2, where little crumbs from survival, someone calls it a boring process, and even more so about full-fledged survival. I myself have a complicated relationship with Forest. But the problem I had was that friends who had the game played a lot of hours in it, and when you came to the game, you felt like Seryoga, because in order to figure out what and how to do it you need at least a couple of hours, and so that the cannibals don’t kill you, but here there are experts around you and you don’t really need to delve into the process, because everything is already done for you
Otherwise, or remembering Sabnatics – reassemble destroyed equipment (I remember how I abandoned the game for six months when I lost my only and amazingly well-equipped CRAB, for which I had been collecting resources for a long time and persistently).
Just like me with the civa haha. But it was rather an unpleasant experience with friends that influenced
I started with this, that the genre is not mine and I don’t understand it. It looks interesting from the outside, but I can’t play it
Imagine many. And the enemies in part 1 infuriated me. I don’t have many friends who are fans of survival games. Hspd, did you see the stream?? Milyazev doesn’t like survachi at all
So this is realism
Well, the essence of a survivalist is rather exploration: the player comes to the “Second Job” while he is building a base and making equipment. And then the exploration of the surrounding world begins (Remembering Sabnatics, where at the beginning you furiously farm quartz-titanium-copper-silver with a standard base and good swimming trunks, and then you walk in your fur along the seabed and distribute bream to fauna and flora that do not agree with your research)
Maybe if you could skip the first stage in survival games, I would love them more. Because sometimes it’s interesting to listen to the inspired stories of other players. But as soon as I take up the ax myself and figure out how much grind is needed for primary amenities, all desire is fought off.
A very powerful scam for fans of the first part
— PDA and walking to points, no real exploring
– easy enemies who are not bothered by words at all
– useless base. Really not needed, there are no strong mutants ready to destroy it and break your back, even after 20+ days
— the plot is less thought out and generally not revealed, the structure of the theory
– stupid companions who only get in the way. Virginia is funny, why don’t you be sad alone on cold nights, but who plays this game alone??!
Great game. Would like to work on the marks
I don’t judge: not everyone is interested in going through this thorny path entirely. I remember I myself often launched Godmod in Sabnatik when I was tired of eternal survival.