I’ll say right away that I haven’t played the previous games in the series and haven’t heard much about them. Therefore, the text will be about Resident Evil 2 Remake as an independent game, and not as one of the parts of the series.
And yes, don’t forget that I can’t do without spoilers. It’s time to learn, but, firstly, I always write late, when someone wanted to have already played, and secondly… that’s a completely different story.
Before I start broadcasting, a question. And you, too, are crap from this shooting gallery… okay, let’s not. All houses were built when the wardrobe appeared (that’s what I call the huge, immortal creature that conquered my heart from the inside). An unkillable enemy is something, I must say.
Well, nothing special at all*. A boy of model appearance, who has just graduated from the police academy, arrives in Raccoon City. He is ready to administer justice, punish the wrong and promote justice. But he is met by a city infested with zombies, lickers and a closet. Nejdan? Nejdan. Leon swears to himself that he will deal with this matter and those responsible will regret their existence. In due time, I swear to myself that next time I will think carefully about whether to buy such a game.
Subsequently, it turns out that there is a certain Umbrella corporation that screwed up and spread the G-virus (G, F – no idea which is correct, I still haven’t figured it out). He turned people and dogs into zombies, created slimes, plant zombies (ivies) and let the tyrant walk along the boulevards.
*This is what I say now. And when I finished the game, I ran to Google laboratories that work on zombie viruses. Yesesna, didn’t find anything. Even if someone does such a thing, it is not advertised.
It was a pleasure to play, no discomfort. You walk around like this, studying everything around you, figax – zombie, bang-bang, fell, oops, another one, bang-bang, fell, the first one stood up, bang-bang, didn’t fall, the second one stood up, you:
Solving puzzles is interesting, they are not difficult, acceptable (let’s not talk about these doors with chess pieces now, so that they…). No need to be stupid.
While you walk through the rooms, you really want to study everything, inspect it, not even so that all the items are in the arsenal, but it’s just interesting in itself.
In addition, you have to constantly calculate that there is room in the bag, they say, you understand: now you will have to take a lot of plot items, you will have to give up keys and grass*.
It’s cool that the player’s attentiveness and meticulousness determines how much ammo, bags, and heals he or she will have. What you find is yours. Grab and run. And it’s convenient that when the entire room has been explored, it turns blue on the map.
The map is really top. For the first hour and a half you just can’t get out of it, everything you need is there. Then you know the police station like your own apartment. I personally had problems with the sewer system, I still don’t remember it. The laboratory was easy to remember, there was nowhere to wander.
*Gee, gee, gee, grass. It seems to me that concept artists and resin artists are also drug addicts, creating the same lickers or all sorts of monsters from Devil May Cry we need to try to keep a bright head..
There was a difficult moment when I played for Ada. I tried it 9-11 times, probably. Seriously, I was so freaked out that I just quit the game and went to calm down. I found it very illogical that Ada, after running after Annette, did not take the weapon from Leon. And besides, she herself is supposedly from the FBI, but there is no gun. This made it more difficult. There simply weren’t enough cartridges to deal with all the zombies and not mess up somewhere. Therefore, I calculated the last attempt as far in advance as possible.
The principle of dramaturgy. I’m sure someone has heard of such a principle as Chekhov’s gun. Like, if in the first act there is a gun hanging, then in the last it will definitely fire. Same in RE. There were dogs sitting in cages, you didn’t kill them, they then ran away and attacked you. But he killed, but they still came from somewhere and attacked. Also, three zombies were sitting on the floor in the laboratory before our vile meeting with two lickers, I didn’t kill them, they got up at the wrong moment. I shot, they fell, and then they still got up. Killed, it must be, they didn’t get up.
We have to give https://wwin-casino.co.uk/mobile-app/ credit to the visuals. The way the intestines, necks, heads are torn in different directions, the body into two parts, all this dismemberment inspires fear. The enemies look scary, everything is as it should be. The burning city attracts the eye with its beauty and atmosphere. And how delightfully zombies kill us. Wow! Power. They bite, throw you to the floor, bite again, tear off a piece, while the light is still flashing. Brrr.
In general, the entire environment is very detailed and well designed. It’s not clear why, really. Considering that 90% of the rooms are as dark as under a copper basin (I would like to give another well-known comparison, but they will also think that I am a racist), there was no need to try. Sometimes you can’t see anything. It could have been a little lighter, just a droplet. Maybe Capcom tried, but the game lost its atmosphere. Don’t know.
In this case, thank you for giving me the flashlight, and it even shines, and is even well designed.
Special thanks for such a beautiful (bzh, there are no such people in this world) main character.
Speaking of the hero, and not only the main one. What was a little disappointing was the superficial familiarity with the characters.
Let’s take Leona. It’s a shame, but I didn’t know much about him. Correct, brave, naive. That’s all. There is no smooth or abrupt revelation of the character, no development. I just became infected with his cute curse word “Xo!»
Clare. Nothing is known about her if you play the story as Leon. Like, she came to look for her brother, and she is kind, brave, confident.
Ada. This character caused dissonance. It killed me that she was handing out decrees while she went off to wander around the corridors. On the other hand, she took care of Leon when he was injured. Played with them, even kissed them. Then suddenly she pointed the gun at him. Then she helped, with her last breath, giving him a grenade launcher. In short, I still don’t understand whether the character is positive or negative, and who she even is.
Mad scientist William (and boss accordingly). The first two words say everything for us. He was just working on his project, and they wanted to take it away from him. Who would be happy here, having lost the meaning of life?.
Annette – William’s wife, also worked on the G-virus, but “didn’t want that,” according to her. Strange woman. Either he confidently escapes from Ada, or in the turmoil he leaves us to fight the boss 1 on 1. This is actually her husband, let her sort things out with him, bye.
Overall, there’s not much to say about the characters. Despite the fact that there are few of them, they are revealed unreasonably poorly and do not evoke strong feelings.
Too scary. Maybe I’m just a coward. But I couldn’t even objectively evaluate the game, notice details and take notes to myself, because all my senses were dulled except for one – fear. This is not good. This is not a classic horror game with cheap tricks. There were no screamers, except zombies behind boarded up windows. No harsh scary music. And during the gameplay I would like to see this very game with all the little things, and not just piss that the closet is about to come out and press it into the wall with its fist.
There is no music as such in the game, except in a couple of rooms with a typewriter. The main music here is silence. It’s quiet and my soul is calm. Any melody would be superfluous. A few steps on the horizon and we’re on our way.
Impressive screensaver. Just wow, to the point of trembling. It’s immediately clear that the meat is now in full swing.
Of the three locations: police station, sewer and laboratory, I only liked the police station and a little laboratory. The sewer was just scary. I liked exploring everything, but the sewers were just minimal. I didn’t really want to walk on water with bricks in my pants. I do not exclude the possibility that I am exaggerating, and in reality everything is not so scary.
But. What can we give this game credit for?. After going through the same The Last of Us, a couple of films and TV series about zombies, I became interested in the zombie apocalypse (its own romance), I kept thinking about: “What if it comes, it’s time to prepare a backpack for such a case, etc.”. d."After RE: “Oh, no, excuse me, I don’t want that”. I was much more imbued with this terrible atmosphere, everything is very close to realism and gives a completely unromantic idea of such an event, and it’s scary. No joke.
… which I managed to notice and managed to write down (it’s possible that I’m just being picky somewhere. And yes, I remember very well that this is a game, and we need to make allowances for the wind). These are not disadvantages, it does not interfere with play.
• Upon arrival at the very beginning, Leon was killing zombies in the store, I ran out of ammunition. Then the cutscene where Leon meets Claire. And in this screensaver, a handsome guy shoots a zombie. How? I don’t have any ammo, damn it. They’re over, what dark corner did you pull him out of?? This time.
• And two, in the same screensaver. Leon killed the zombie with one bullet. Where have you seen something like this in the whole game where you can kill a walker with one hit?? Yay, did you regret the cartridges for the screensaver?. I’m upset.
• They also skimped on the faces of the zombies. I saw exactly the same dudes in the sewer as at the police station. I would like to ask: “Dear, how did you end up here??»
• That delightful moment when you are standing in the corridor and a carnivore appears from somewhere. Quietly, so op, and crept up. Yes how so? You can usually hear them. And here on those. And he didn’t sit on the floor, didn’t lie, it was empty. He just came. (It’s strange that I didn’t arrive. Quiet).
• Let’s move on. A graduate of the police academy cannot jump, but runs in such a way that the least athletic person in my class moved faster around the hall. Ridiculous. Yes, if Leon jumped and ran faster, then there wouldn’t be any puzzles, it would be easier to get away from the closet, etc. d. But that’s no excuse. Looks more like hack. It’s like the developers didn’t want to think about it.
• Very often lickers or zombies got stuck in textures and could be seen through a door or wall. Moreover, they could not go into another room. Although at the end, after a fight with the boss, we need to run, and suddenly zombies come out of the door towards us. And this happened in the middle of the game, right before the very first meeting with the tyrant. The doors are the same, so are the zombies (even the faces are the same :D), and what is happening is amazing.
• It’s not at all clear how many rounds are needed to take down a walker. Either it falls from two, then from seven it stands as if glued. On average, four bullets are enough. But I didn’t smoke 1/3 of the game, where’s the math?. It’s easier to shoot at the legs so that they lie around, it’s more reliable.
• Now this will be subjective, perhaps, but I will say. For the first half of the game I sat with a bunch of grass and an empty clip. And the second half of the game with a lot of ammo and no heals. Maybe I used this thing irrationally. But usually I don’t have such problems.
• In the final boss battle I was faced with no life. I get two hits on the cabbage soup and I’m out. I didn’t have any herbs, and at the exit I found only one purple one, which cannot be consumed separately. As a result, after many attempts to get rid of it, I had to go through the corridors again before the fight and look for a healer.
• The second scenario (namely for Claire) surprised. Like, Leon and Claire intersect, but it turns out that they also have common points that are completely identical. This is weird. I was hoping for completely opposite stories, or at least logically intersecting ones.
I have already marked them and painted them. But to summarize:
• too scary, everything becomes dull against the background of fear;
• too dark;
• a lot of absurdities and illogical moments;
• heroes are poorly developed.
The fact that the main plot is not so difficult to complete, unlike the three additional scenarios, which are simply hard. Passing them the first time is unreal.
In the case of "The Fugitive", the zombies are difficult to kill, then at some point there is a whole crowd of them, and then there are also a bunch of lickers at one point. Wooh.
“No Time for Mourning” and “The Forgotten Soldier” are memorable for the huge number of zombies that attack in droves, and you can’t even stab them all with a knife. It seems like you are running past, but they still grab you.
It’s funny that you come across machines where you have the right to choose an item.
And the music makes me incredibly happy. It’s very rhythmic and induces panic. Which is strongly opposed to the main plot, where, I repeat, the best music is silence.
Overall I liked the game. Scary. But she inspires (my favorite word associated with RE). She has strength. Many advantages, although also many disadvantages. I will be impressed for a long time.
And, of course, a quote that was difficult to choose. There’s nothing to choose from.
"But we never wanted anything like this"
© Annette